Who Are We?
We are a motely aggregation of mostly humanoid lifeforms, drawn together
by an insatiable need to spend long hours battling other-dimensional
monsters and solving twisted puzzles, sometimes so twisted that the game
ends with a rousing session of "Duct Tape the GM to a Bench."
Why Are We?
The gaming club was originally founded in 1066 for the purpose of
conquering the Anglo-Saxons. Unfortunately, the founders procrastinated
horribly and were beaten to the punch by the Normans.
Seeking a fresh
start, these intrepid spirits crossed the Atlantic to found a new colony
in America, where they invented caffeine and Chinese take-out. Several
attempts to usurp the government of the nation failed, not for lack of
cunning or ability, but rather due to the gamers' tendency to redirect
their energies to a LARP session or card game.
Club members have happily
managed to keep their priorities straight ever since, and many of us are
able to go for days without sleep in favour of a good gaming session.
Where Are We?
Monday evenings, 7:00 pm, in the Ulrich Center, back on the couches.
There is a featured board game of the week and a plethora of other games
to be played as well.
Why Should I be a Gamer?
I'm very glad you asked. This comic by aritst
extraordinaire, Lauren
Williams, can explain everything. (Click to read
the comic.)